

Now comes the key problem with the game "A Township tale" and its business model. Vanity cosmetics items tend to not be as valuable if there is no one to show them off to. People need to be playing continuously for months. The result of the FREE to play(ish) business model of this game is that the survival of the game depends on 2 things. And we desperately need support from Alta. We are the ones that keep people playing long enough to buy cosmetic items. We are like Franchise Owners within Fast-food chains. However, because of this and how the game is structured, this does make people like us quite key to Alta's business. Somewhat of a "Free to play" Business model. Leaving the supporter and Oculus revenue aside, the core revenue stream for Alta seems to be the sale of cosmetic items. I am a Manager of "A Township tale" Community that runs multiple Quest and PCVR servers. Despite a bumpy launch, the title collected (as of this writing) an impressive 4.5/5 stars from 586 ratings.Hello. The title is available now on Oculus Quest. There are bunch of dark caves with terrible monsters lurking inside, and great treasures as reward if you successfully vanquish them. For example, a warrior will fend off any adversary, while miners and woodcutters will gather resources for the blacksmith to create useful items and weapons. What’s unique in this title is that you can pick a job role and do your part in building up your town. In this title, you band together with fellow VR players to explore a forgotten world filled with adventure, danger and ancient secrets. A Township Tale actually made its debut for free for PC-based VR headsets (HTC Vive, Oculus Rift, Valve Index, WMR) before the developer port it to Oculus’ standalone VR headsets yesterday with a $9.99 price tag. The first is A Township Tale, a VR MMORPG from indie developer Alta. A pair of well received VR titles has been released onto Oculus Quest recently.
